This class we are going to prepare a drawing to be or 3D printed [.slt.] or laser cutted ( 2D )[.dxf] to deliver an object worth printing to the shop, first we need to prepare it to it. Check on the website of the chosen printshop the sizes of the machines that gona allow the size of the object. According to the parameters on the site, we compose, in milimeters, the sizes or scale of the object in order to proceed to the print. Its imperative that the mesh is well made, if not the piece will return without being physical, because the printer cannot execute a piece with an broken mesh.
This class, what we are going to do is animate the scene. Downloading some WAV and JPEGs. The atmosphere is going to be from a bar, when you enter, people start cheering, simple and effective. We are going to apply the 2 WAVs to the 3Dmax in order to give sound to the file. Time passed and we started to shape the insides, by deleting front face and flip it all the others, to make the room, add lights et voilá, we have what we need to creat~e the space. Next we create a target light in order to project the image of the bar we just downloaded to the backwall. After that, we start to animate the story. We move the camera in a path, that gives the sense we are entering the room
keep on working on the last week's dwg, 'UHOUSE'. started to draw in 3D the last wall then, started the real exercise: doing the windows. basicaly is doing some boxes and subtract them off the walls. gotta set the window void on a new layer called 'windows xp' then proceed to subtract. We use an premade autocad sample of a window to fill that void. Go to the website and save the -WINDOW 3D- and a link to the folder where we are working. Then starts a proceedure of doing the walls and subtractions. In essence, we draw a -RECTANG- on the plan, then is gonna be overextended on the extrusion so we can slice the exess. the next process is doing the doors, the same way of the windows. Setting the camera is the next step, using the worldview to set it and how its set.
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